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Artist Rob Swainston will be in residence at the Rubenstein Art Center from March 6th - March 10th as part of the Duke Arts Make it Tangible Program.

Artist Rob Swainston carving a block

Swainston’s practice combines digital processes with traditional printmaking techniques in works that span painting, sculpture, video and installation.  During the residency at the Rubenstein Arts Center, Rob will engage the Duke community, centering the Innovation Co-Lab Studio at the Ruby with a number of projects and demonstrations.

Rob will also collaborate on artwork with Duke faculty member Bill Fick and printmaking students in the Smith Warehouse Print Studio, planning a multi-layer and multi-color woodblock print montaged from images sourced from the Duke Digital Collection Archives.  Through this project, Rob will demonstrate how the ShopBot Computer Numeric Controller (CNC) router at the Innovation Co-Lab Studio at the Ruby can be employed to make relief woodcut prints.  Members of the Duke Community are invited to join Rob during the week.

Public Event:

Opportunities for Duke Students, Staff and Faculty:

Artist in Residence Workshop with Rob Swainston

Wednesday, March 8 from 6 – 9 p.m.
The Ruby Makerspace
Hosted by Duke Arts and Duke Innovation Co-Lab

Register here: https://pathways.duke.edu/modulepage/222

In this workshop, Rob Swainston will demonstrate how to utilize photoshop channels to plan multi-color prints, as well as how to build toolpaths and cut-files to interface with the ShopBot CNC.

Open Studio with Rob Swainston

Thursday, March 9 & Friday, March 10
The Ruby Makerspace
Hosted by Duke Arts and Duke Innovation Co-Lab

No registration required – just drop in.

Rob Swainston will be completing carving blocks for a variable edition print that will be produced in collaboration with Duke faculty member Bill Fick and printmaking students in the Smith Warehouse Print Studio.

Artist Statement

We have powerful new digital tools, both software and hardware, to assist us in making art.  But when we make a digital drawing/collage/or photo, how can we make it material and bring it into our world?  Digital printers, digital projectors, and digital screens lack a material presence that older art processes possess.  How can we combine new digital tools with older ways of making?  Traditional printmaking processes such as woodcut and intaglio, and newer ones like silkscreen, are remarkably suited for hybrid new and old media crossovers.  Artists working today have a chance to participate in the evolution of our new tools.  Recent news has hyped hysteria around Artificial Intelligence (AI) replacing humans in our collective creative output.  However, this simplistic view overlooks the feedback loop (information) of the human/artist who learns to give smarter and smarter information to the machine/tool.  Let us look at how we have creatively used tools historically; let us wonder at what our new tools can do; and let us imagine what we want our future to look like.

Rob Swainston & Zorawar Sidhu - "Doomscrolling" Video by Petzel Gallery